We are exploring software solutions for enabling low latency remote game play for mobile devices. We currently target Android, iPhone and Windows Phone. We also plan to target wearables, such as watches, bands, etc.


Games are running on server computers. A live, low latency video feed is sent from the game to the client. User input data is captured on the client and sent to the server where it is injected into the game; to provide a "remote game play" experience.


Executing games on servers has numerous advantages compared to executing games on clients.


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